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iPads, Xcode, and Steam: Game development is hard, but gratifying

Beyond a frustrating ChatGPT vibe coding incident, I’ve been showing my game “Character Limit” to others via my iPad, it’s about to be available on Steam, and the App Store is next.

Smartphone held in hand displaying 'Character Limit' with menu options over a red and pink abstract background.
A build of ‘Character Limit’ running on an iPhone 15 Pro Max

AppleInsider readers will be aware of my attempts to produce a game on my Mac. Using the assistance of ChatGPT, Xcode, and Unity, I made a fairly simple word game, initially as a learning exercise and an experiment with AI.

After a favorable initial development period, the game had reached a level where it was technically usable. It was basic in form, but it had reached a point where it had to become an actually-releasable game; otherwise, I would end up disappointing myself too much.

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