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Game development diary: Running on Steam

I slipped under the wire and got a demo of “Character Limit” submitted to Steam just in time. That wasn’t the stressful part.

Computer screen showing a game titled CHARACTER LIMIT Demo Edition, with a menu offering demo, party mode, challenges, settings, how to play, and exit, overlaid on a desktop interface
Steam now lists the Character Limit demo. It’s a massive step.

In April, the development of Character Limit had reached a point where it could be tested by actual players. It did fantastically well at Dreamhack Birmingham, and I had also started doing testing on iPhone and iPad with Testflight.

However, later that month, registration for something known as Steam Next Fest was coming to a close. It’s a promotional festival held a few times a year, focused on getting players to try out demos for games that have yet to be released.

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