Development on iPhone game “Character Limit” continues apace, but I learned two lessons that stole valuable time: trade shows are dying, and feature creep is the main enemy fighting completion of a project.

November had Malcolm struggle to add Welsh to the game, and be disappointed by an overhyped expo.

November had Malcolm struggle to add Welsh to the game, and be disappointed by an overhyped expo.
When you’re working on a difficult project on your own, it can get lonely and bewildering in equal parts. When it’s game development and your first real attempt at making a product, it’s also a process where you learn to regret your actions.
AppleInsider readers will be familiar with my ongoing quest to make a game on my Mac, with the coding assistance of ChatGPT in Xcode. Character Limit is a simple word game, which I intend to bring out on Mac, iPhone, iPad, and PC, using both Steam and the App Store.