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Game development diary: TestFlight, trial by fire, and a trophy

The in-development word game “Character Limit” faced testers in the last two months, but as TestFlight got underway, an unexpected game convention opportunity went especially well.

Split view showing TestFlight app dashboard with large blue TestFlight icon on the left, and a crowd at an event booth titled Character Limit on the right
A tale of two tests: TestFlight and a gaming convention.

Back in early February, Character Limit had reached a good stopping point to get some testing done with real players. A lot of the work had been done, so now it was time to get some bug fixing and polishing done, and to get some real feedback.

This previously came in the form of visits to meet other game developers in Cardiff for brief sessions. But you can only go so far in terms of feedback from a kind audience.

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